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Grand Theft Auto III - 20th Anniversary

  Today marks GTA III's 20th anniversary, and I wanted to create something special for one of my favorite games. In 2001, Rockstar Games released one of the most revolutionary titles of all time. Grand Theft Auto III was the first 3D game in the series, and was also one of, if not the first, 3D open-world games. It not only redefined the series, but it also changed gaming as we know it, forever. It introduced concepts that were relatively unheard of, at the time, such as a large, immersive world, the ability to do whatever you want, cinematic cutscenes with impressive voice acting, amazing attention to detail, and radio stations that contained lots of catchy music. Rockstar set a new standard for other game companies to follow. I have fond memories of this game. I started playing it way back in 2011. As a kid (I was 13, at the time), I had tons of fun committing crimes, escaping from the police, and finishing different kinds of missions. In 2012, I created the Diego Vega skin for G

The Atari VCS Skins addon is now available for Garry's Mod!

Game, stream, connect, like never before. Now available in 4 editions.

Includes four new textures for the Atari VCS model:

-Carbon Gold
-Ocean Blue

Now available on the Steam Workshop:

How to Use

To use this, you need both the SubMaterial tool and the Extended Spawn Menu. You can find the textures in the Materials/Browse Materials tab in the spawn menu.

Expand the “skins” folder. Find the texture you want to use and right-click it. Copy it to the clipboard, then go to the Tools menu. Select the SubMaterial tool. Paste the texture path into the search bar (make sure it appears exactly as it should or it won’t work) and press Enter. Then use the tool to apply it to the console.

There are "on" and "off" versions of each texture. The "Skin 0" and "Skin 2" slots are for the textures in which the Atari logo illuminates, and the "Skin 1" and "Skin 3" slots are for the "off" versions of the textures.


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